Area 151 DTLA

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Air Hockey

A typical air hockey table consists of a large, smooth playing surface, slots at either end of the table that serve as goals, a puck and two mallets. The puck slides across the playing surface and players use the mallets to tactically hit the puck back to their opponent to score a goal, or to block their opponent's shot. The object of the game is to score as many points in the opponent's goal as possible. The first to 7 points wins the game.

Tokens: 4  |  Players: 2


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All Aboard

Players have the chance to control and stop three spinning wheels. Each wheel has rows of random numbers. Players push the button when they think that their timing is right to stop each well. Once all three spinning wheels are stopped, players receive the amount of tickets shown on the display. Players can win a jackpot prize if they align all three conductor faces. 

Tokens: 3  |  Players: 1


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Big Bass Wheel

Players step up and pull the handle to spin the big wheel. When the wheel stops, players are rewarded with the amount of tickets listed. Players have a chance to win either the 100 Jackpot or the 1000 Big Bass Jackpot, but be careful! You might just land on the 4 ticket placards, instead!

Tokens: 4 | Players: 1


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Big Rig Truckin' 

Players drop tokens into the game to try and get it to roll into one of the truck trailers. Every token that lands in the truck wins you tickets! Players who hit the dump lever will win multiple tickets for every token dumped. 

Tokens: 1  |  Players: 1


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Deal or No Deal

In this game, similar to the TV show, players are competing to win the most tickets they can. There are 16 briefcases to choose from with varying ticket values ranging from 1-200. The player starts by choosing their own briefcase to place aside, potentially containing the highest number of tickets. In the preliminary round, the player choose a few cases to open, with the goal of opening and eliminating only the low ticket-numbered briefcases. Every so often, the Dealer offers the player to either accept the Deal or keep opening cases. By the last round, the player should hope to have the highest ticket-numbered case left and receive the corresponding amount of tickets.

There are two modes to choose from: Deal or No Deal (3 tokens) or the Deal or No Deal: Deluxe (5 Tokens). In both game types, if the player wins the 100 or 200 ticket case, they have one final choice to make with the Dealer: take the tickets or try the Mega Spin. Spinning the wheel could earn you up to 2000 tickets!

Tokens: 3-5  |  Players: 1


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Doodle Jump

Doodle Jump is a game based on the popular iOS game of the same name. Players control the avatar on-screen with the yellow joystick as they hop, jump, leap, and fly through one of three randomly-generated levels in order to reach the jackpot at the top.

The number of tickets earned in one game is determined by the number of points the player collects in their play-through.  

Tokens: 2 | Players: 1


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Dynamic Boxing

This game comes with 3 game modes that will test your strength, speed, or reflex. With one token, you have 3 chances to play either the same game mode to improve your score or play another game mode.

Tokens: 1 | Players: 1


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Feeding Time

Players receive a bunch of colored, lightweight balls and toss as many of they can into the five target holes via the animal mouths. Each ball thrown into the animal jaws scores five points. Each hole lights up at random and players will have the chance to double their points by throwing the balls in the lighted animals! 

Tokens: 1  |  Players: 1


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Football Fortune

The game begins when a player drops tokens into the slot. The token then rolls down a chute and will either fall into a variety of cups with different prizes and ticket amounts or roll out of bounds. The player has to have good timing to ensure the token falls into the cup! 

Tokens: 1  |  Players: 1


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GRID: Race Leader

From Sega, we have a brand new pair of racing cabinets called GRID: Race Leader. Players race in over ten exclusive tracks and take control of over 16 licensed cars as you go head-to-head to take control of the leader board. Go solo or compete against a friend in either Quick Match or Championship Mode to see who will come out on top.

Tokens: 2 | Players: 1 or 2


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Harpoon Lagoon

This game is a ticket redemption game that can be played with up to 4 players. The goal of the game is to catch as much fish as possible with four harpoons. There are a variety of sea creatures to catch, all of which are of varying point values. The number of tickets is determined by the "weight" of your catch. You can win even more tickets by scoring the bonus chest in the middle of the ocean.

Tokens: 2 | Players: 1-4


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High Tops

When the game begins, players are given a few basketballs to shoot into the hoop. The objective is to score as many points as you can before the time runs out! The tickets won is determined by the number of points scored in a round. This game is great for the younger kids that aren't tall enough to play NBA Hoops.

Tokens: 1  |  Players: 1

 


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Horse Play

Players use the air-cannon to shoot rubber balls at the horse's teeth and knock them all down to win tickets. Knocking down all the teeth in 3 shots will offer you the chance of winning 75 tickets! You must perform this task twice in order to secure your winnings (it'll reset the teeth after the first successful attempt).

Tokens: 1  |  Players: 1


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Jackpot Crossing

Players begin by dropping tokens into the game. If a token falls into the valley, players win the number of tickets labeled on the holes. If a token rolls into the tunnel, players win 10 tickets. This will begin the Jackpot Crossing Bonus Mode. Upon a successful entry into the tunnel, the number of tickets won will grow for each consecutive successful tunnel entry.

  • Crossing Bonus entry 1: 15 tickets
  • Crossing Bonus entry 2: 20 tickets
  • Crossing Bonus entry 3: 30 tickets

If the player rolls the token into the tunnel four consecutive times, the player wins the jackpot! If you fail to do so at any time, ticket output is set back to 10 and you have to roll 4 more successful tunnel entries. 

Tokens: 1  |  Players: 1


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Jumpin' Jackpot

Players jump over an LED jump rope. As players jump over the virtual rope, the letters on "jackpot" begin to light up. As each letter lights up, the speed of the rope increases. When all of the letters are lit, the player wins the ticket jackpot! Even if you lose, you still walk away with some tickets. 

Tokens: 1  |  Players: 1


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Lucky Streak

This is a game of chance! Upon inserting one token into the game, players must choose heads or tails to activate the Game Coin. If they are correct, they have the option to advance to the next round and grow their ticket winnings or collect their current winnings. If a player chooses heads or tails correctly seven times in a row, they will win the jackpot. However, if the player chooses incorrectly, they lose all their tickets and only earn 1 ticket for playing! If you're extremely lucky, you could win the 7 Super Bonus*. Before the start of the game, insert up to 5 tokens to earn up to five times the max number of tickets for every round you win!

*7 Super Bonus is activated when the game has been won 7 times. 

Tokens: 1  |  Players: 1  


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Lucky Zone

Players drop a token into the game and watch the diamond in the center of the game as it spins around. The token then drops into the prize wheel at the bottom, which has several different winning slots. Your ticket winnings is determined by where your token lands and the number of tickets shown on the wheel.

Tokens: 1  |  Players: 1


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NBA Hoops

When the game begins, players have 60 seconds to successfully shoot as many baskets as they can! Do well enough and your score becomes the hi-score for all to try and defeat! The number of tickets you win is determined by the number of points you score.

Tokens: 2  |  Players: 1


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Operation

Players control a mechanical crane over an "operation table" in an attempt to remove the "pains" of the patient by dropping the crane at various point-alloted spots.  If the player can drop the crane and get the points without touching the edges or missing the spot, they get the the assigned amount of tickets. However, if the crane drops and misses the spot, points are deducted and the pain thermometer goes up. Once the pain thermometer is at the maximum point, the game is over.

Tokens: 2  |  Players: 1

 


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Pac-Man's Arcade Party

This arcade cabinet is preprogramed with 10 classic arcade games that you can choose from. Use the joystick to move around the menu and select one of these games using the Start button: 

  • Galaga
  • Galaxian '88
  • Xeviour
  • Dragon Spirit
  • Dig Dug
  • PacMania
  • Mappy
  • Rolling Thunder
  • Ralley-X
  • Basconian

Specific directions for each game are found in the preloading screen of each game.  Some games even have the option to play with a second player.

Tokens: 1  |  Players: 1 or 2


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Pirate Battle

Similar to Feeding Time, players are given plastic "cannon balls" to throw into the pirate ship to earn points. Each hole is worth 5 points, but throwing a ball into a lighted area will earn you double the points. The game ends with a five-second frenzy where players can get double points.  

Tokens: 1  |  Players: 1


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Pix Place Photo Booth

Stand in front of the camera and get your picture taken in a variety of settings, borders and colors! Take one by yourself or with friends and family! Onscreen instructions provide you with options for your pictures including the option to share with your friends on Facebook or email, record a personalized message to go along with your picture, or print more copies of your pictures. 

Tokens: 6  |  Players: 1 or more!


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Popcorn

The object of the game is to catch as many popcorn bulbs in 30 seconds as possible. Once the game begins, the popcorn basin in the center of the game blows out lightweight plastic balls into the air. Players maneuvers the handle back and forth to catch as many balls in the basket as they can. There is a scoresheet within the game case that can help you keep track of how many points you are scoring in-game. 

Tokens: 1  |  Players: 1

 


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Pump It Up Infinity

This is a dance-and-rhythm game similar to Dance Dance Revolution. Match the arrows on the screen as you dance to the beat. Each successful match grants you a combo bonus. The higher your combo, the more points you get. At the end of the round, your score is calculated and, if you do well enough, your score might make an appearance on the leader board.

Dance solo or play against a friend in a variety of game modes that suit your style of play. 

Are you good enough to dance your way to the top of the leader board?

Tokens: 3 | Players 1 or 2


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The Rolling Stones Pinball Machine

Points are scored by a player manipulating a steel ball on a play field inside a glass-covered cabinet called a pinball machine. The main goal of the game is to score as many points as possible. Points are earned when the ball strikes different targets on the play field. A drain is positioned at the bottom of the play field, protected by player-controlled plastic bats called flippers. A game ends after all the balls fall into the drain. 

Tokens: 2  |  Players: 1


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Skee-Ball

The player receives nine tries using skee-balls (softball-sized wooden balls) and roll them down the lane and aiming for the high-point-value holes. Each hole has its own distinct tune that plays whenever you score. The round ends when you use up all 9 turns and your ticket winnings are determined by how high your score is.

Tokens: 2  |  Players: 1


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Smokin' Token

Players release tokens down a slope into a spinning wheel. Successfully hitting a target and getting the token into the spinning slot awards tickets. 

Tokens: 1  |  Players: 1


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Super 21

Players must time their coin drop to reach 21, or Blackjack. The closer they get to 21, without going over, the more tickets they win! Players who get Blackjack (an Ace and an Ace card) win the big progressive ticket jackpot prize. Rules and ticket earnings can be reviewed by directing your attention to the sides of the monitor.

Tokens: 1  |  Players: 1


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2-Minute Drill

An interactive football game where the player has two minutes to score as many points as possible. There are 6 random targets that pop out that will test players' reflex and accuracy. Along with these targets, there are also 3 different scoring hoops that players can throw through if they're good enough.  

Tokens: 1 | Players: 1


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Winner Every Time! 

Players use a joystick to control a dropping crane. The ultimate goal is to successfully grab a plush toy. If they don't make the catch, the crane grabs a toy on the other side of the case, so there's a winner every time! If you are ever confused by the rules, be sure to read the rules posted inside the machine.

Tokens: 5  |  Players: 1